#ifndef _MEMBER_BSPHERE_H_
#define _MEMBER_BSPHERE_H_

#include <BMesh>
#include <BViewer>
#include <BCamera>
#include <BSphere>

namespace BWE
{
	class member_BSphere
	{
	public:
		member_BSphere(BSphere* sphere);
		~member_BSphere();

		void prepare();
		bool rebuild();

		BSphere*			boss;
		float				radius;
		int					sides;
		int					segments;
		BFloatArray			coses;
		BFloatArray			sines;
	};
}
#endif
